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DD II Shrine
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Double Dragon III NES Guide |
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This is a walkthrough for the NES version of Double Dragon III. For
additional help, look in the codes section. This game can prove to be
extremely hard, so I recommend a turbo pad for both players. The NES Max
and NES Advantage are good choices. You can also use the NES Four
Score (four player adapter) to turn your standard NES controllers into turbo
pads. This game gives a
free continue for Missions 4 or 5. Otherwise, you'll need to input a
special code during the game over screen.
Mission 1: U.S.A. |
You start off in the dojo with only one enemy. He's easily defeated.
Talk to Brett to fight more enemies.
More enemies will pile in
from the door. An easy way to defeat them is to stand next to the
door and perform cyclone kicks when they enter.
Go through the door to make
it outside the dojo. You will be attacked by enemies from the right
who will run and jump kick. Do not bother trying to knock them out of
the air unless you're really skilled. Just move up or down to avoid them, then attack.
Robinson can prove to be a
real pain when he keeps kicking you. If this happens, use the cyclone
kick or hair throw to stop him.
Gibsons will occasionally drop army
knives to your advantage. Throw the knife at them while
they are charging at you to deal some damage.
Head up the elevator to the
second floor. Wait against the wall to the right while the enemies
approach so you are
not knocked over the edge to the left. Cyclone kick and hair throw them over the
edge while avoiding it yourself.
Empty bottles can prove
useful as well. You won't lose a bottle until you kill the person who dropped
it, so attack everyone except the bottle's original owner.
Stay to the far left or
right. If you are caught in the middle, enemies will attack from both
sides, making it harder. Make sure to move up or down to avoid their
jump kicks. Any attack will do here, but make sure to pick up dropped
weapons.
As soon as you defeat all
the enemies, the boss will come out. Jim is not too difficult if you
use the right attacks. Pull out your nunchucks and avoid him by
moving up or down, not left or right. Smack him once with the
nunchucks, then move up or down. Rinse and repeat.
If you make the mistake of
standing in front of Jim while he is getting up, you will be greeted
with a flying knee to the face. Enemies in this game are most dangerous when
you are on the same horizontal line as them. Five whacks with the
nunchucks will put Jim away.
Continue to Mission 2: China |
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