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Interview with Million:
Creators of Double Dragon Advance
12/1/03
The Double Dragon Dojo stops to chat with the development
team behind the new Game Boy Advance game "Double Dragon Advance," to ask a
few questions regarding the recent release of the game. Big thanks to Gail
Salamanca over at Atlus USA for directing the questions to the development
team.
Dojo: When did development on Double Dragon Advance
and River City Ransom EX begin?
Million: It took us about a year for Double Dragon... It's a little
longer than other GBA titles in general, but we wanted to spend enough time
on game balance.
River City Ransom project started at the same time as Double Dragon, and
currently we are on our final stage of development.
Dojo: Both Double Dragon Advance and River City Ransom EX were absent
from E3 this year. Were they too early in development to be shown?
Million: Yes. They were in their early stages of development and we
would have rather waited until later date to reveal the improved GBA version
of these 2 titles.
Dojo: When and how did your relationship with Million/Technos begin?
(Question originally aimed at Atlus but given to Million)
Million: Atlus approached us with a proposal to develop remakes of
old Technos Japan titles.
Dojo: Back in 2002 when Evoga decided to make a follow up to the 1995
Neo Geo game their research among players showed that a one-on-one fighter
would be preferable to a side-scrolling fighter. A year later you obviously
opted to update the traditional side-scrolling original. Did your research
really show that the audience would be more receptive to a side-scroller?
Million: Because our staff worked on the original side-scroll version
of Double Dragon, we had a strong urge to make the GBA version as a side-scroller.
There were many requests for a side-scroller from the gamers as well.
Dojo: The original Double Dragon arcade, not withstanding its ports,
is 16 years old. How much of the consumer audience do you expect to be from
that original generation?
Million: We tried our best to retain the quality of the first Double
Dragon so the fans could reminisce and enjoy. Good games can reach out to
players of all generations, and we believe Double Dragon Advance will be
accepted by first-time players as well. We don't know how many fans from the
first Double Dragon there are, but we hope that many people would buy and
enjoy this title.
Dojo: The storyline for Double Dragon Advance appears to follow the
more concise story of the Japanese arcade version, unlike the storyline for
the American games, which are all over the place. Are you looking to avoid
plot holes this time around and keep any possible sequels or prequels
sequential?
Million: We do have many ideas, but we cannot reveal them at this
point.
Dojo: Was that Bruce Lee's photo that we saw in Mission 3?
Million: We can't mention any names, but if you're talking about kung
fu... he's Number 1.
Dojo: Enter the Dragon was a major inspiration for the first game. It
looks like DDA also took some ideas from The Matrix and possibly Fist of the
North Star. What were some of the inspirations for the new game?
Million: The basics were from the first Double Dragon, and from there
we added/changed things to accommodate the current trends. We would rather
not push our ideas to the players; it is best for each player to come up
with his/her own opinion of what kind of things influenced Double Dragon
Advance.
Dojo: What sort of marketing strategies have you employed to promote
the game?
Million: We've implemented our typical ad campaign for a GBA title by
placing ads in various gaming magazines such as Nintendo Power and EGM as
well as having the product placed in various contests. We also launched the
official website where users can get exclusive wallpaper and more
information about the game.
Dojo: Consumers have reported that stores are carrying very few if
any copies of the game. How many units were shipped?
Million: This is confidential information, and unfortunately, we are
not able to give you an answer. However, we can tell you that the number of
new titles being released around the same time has put restriction as to how
many copies of each title that each retail store can carry. For this reason,
people see a limited number of Double Dragon in stores. Hopefully, consumer
demand for this title will convince retailers to carry more copies in the
near future.
Dojo: Can we expect any merchandise such as posters, toys, comics,
soundtracks, or apparel?
Million: There are no plans at this time to create any other
promotional goods outside of the game itself.
Dojo: The recent console versions of TMNT from Konami received a low
score of 5.3 out of 10 from IGN. Other attempts at moving the beat em up
genre into 3D have done poorly as well. Do you think Double Dragon can once
again set the standard for beat em ups, this time in 3D?
Million: If we decide to work on 3D Double Dragon, we will make sure
that its quality surpasses the players' expectations. However, we have no
plans of releasing it at this point.
Dojo: Finally, can we expect a Double Dragon Advance 2?
Million: We do have many ideas for the sequel as well, but we cannot
reveal them at this point.
The Double Dragon Dojo would like to send out its THANKS to Million for
taking the time to answer our questions and to Atlus for assisting in the
interview.
The Atlus Interview is a copyright of the Double Dragon Dojo. Do not
reproduce unless prior approval has been granted from the Double Dragon
Dojo.
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