Now some
real trouble begins. You will be instantly approached by a Will
who's holding
a knife. Walk toward him and jump kick as soon as you are in
range. He won't throw the knife until you
get close, and the jump kick will both disarm him and knock him down.
Pick up the knife while
Will is down, then send it flying back at his face.
A sneaky Will is hiding in
the far-right tree. When he leaps at you with his stealthy
flying-ninja-hiding-in-the-tree-ambush attack, counterattack with a kick to
the back, which will knock him out of midair. Finish him off with
sitting punches.
More Wills will attack with
knives. Jump kick all of Wills to disarm them, then return
fire with their own weapons. Make sure not to get hit by any of
the knives.
A bunch of Chins will be
waiting in the next section. Punches can be quite effective if you
unload on them on Chin right as he stands up. Otherwise use kicks.
If you have five hearts,
you can sit on Chin while he is down. Stand above him and press down
to assume the sitting position, then punch repeatedly. You must deplete most of
Chin's energy to sue the sitting punches, otherwise he will simply throw you off.
A Will with a baseball bat
is blocking the bridge. Apparently it's a toll bridge and he's
stationed there to collect payment. Screw that. Use a jump kick
to knock his ass down, but don't take the bat. This
way your hands are free you can grab the knife on the other side.
Carefully jump over the
bridge, then IMMEDIATELY jump kick the Will. Pick up his knife, but
don't throw it at him. Kick him while he's holding it, then wait for the
next set of goons to arrive.
Throw the knife you have
been holding at Will (Get it? At-Will? Nevermind...). Then take out his buddy
while staying away from the water to your left.
If you don't have six
hearts by now, start playing catch-up by punching the two sets of Wropers. They may
use jump kicks. If they do, walk above or below them to
avoid the jump kicks or simply counterattack with punches.
If you still don't have six
hearts, you'll be in for a beating. If you do, use backwards elbows
by pressing A while facing away from Abobo. Abobo is going to
duck under most of your backwards
elbows. When he does, simply walk away from him while repeatedly
elbowing. This way, you stay out of range of his attacks, yet
you'll still be able to hit him (I know that sounds odd, but trust me,
it's true). If Abobo gets too close, use a jump kick.
When jump kicking Abobo,
always remember this rule: jump kick toward him, never away. If you
jump kick away from Abobo, he will slap or kick you out of midair. After defeating
two Abobos (remember what the Double Dragon
patch says?) enter the doorway that Abobo smashed open in the rock
wall.
Now you will be in the
cave level, which is exclusive to the NES version. Your first obstacle will be
the falling stalagmites (or is it stalactites?). Be on full alert
while moving left and right to dodge the falling spikes. Move
right steadily, but make sure to focus on dodging the spikes first and
foremost. If you get hit even once, it's likely you'll get
caught in a chain reaction of 3 or 4 multiple hits.
As soon as you make it to
the edge, you'll be free from the spikes. Make sure not to fall off or
you will be in for a bit of back tracking (and the only appearance of
the boulder in the game!). Wait for the first platform to move above
you, then jump straight up on to it.
When the second platform
moves above you, jump straight above on to it. Stay on this one and
don't worry about the last platform; you don't need it.
When the platform moves all
the way to the right, jump off it and onto the edge. Make sure not to stand
on the right edge of the moving platform or you may fall off while
trying to
jump.
Two Chins will appear from
this door and attack. You may be low on energy, depending on how
well you handled the falling spikes, so use kicks to defeat
them. Enter the door they came out of.
Just when you thought it
was over, there's more to explore! You'll be greeted by multiple
Wills, and some will be carrying dynamite. Get them to throw the
dynamite without
hitting you, then pick it up or let it explode under them. Kick the
unarmed Wills while keeping an eye out for the ones carrying dynamite.
Keep walking right toward the
edge of the cliff. Walk right over the edge, causing Billy to
fall, but don't jump kick!
If you don't do this quickly, the falling boulders will hit you from
the left. Keep
walking over the edges.
When you reach the bottom,
jump kick over the lava pits. Remember to keep moving.
When you land on the longer
stretch after the lava pits, watch out for the short section with falling spikes. It is
possible to walk past them without stopping and not even take a single hit.
Fall down your last set of
cliffs until you reach the bottom. Suddenly a Green Abobo will emerge
through the rock wall,
and he's as tough as ever. Backwards elbows and jump kicks will keep him off of
you. You can actually use kicks safely against Abobo under two
conditions. First, you must be standing as close to him as possible,
which keeps you just inside his range of attack. Second, you
can only get in close after you knock him down because if you approach him head-on, you'll be in for a beating. When you're
close enough,
unleash your kicks.
You can also trap Abobo in
the left corner and exploit a glitch in the game. You see,
despite that wall to left of Abobo in the picture above, he can
actually fall through it to his death. The game simply treats it
like ledge. If you pull this off, congratulations! Another Green Abobo will
emerge after you defeat the first one. Defeat the second one and enter
the doorway where the first one came out.
Climb down the ladder
and face what seems like a never ending onslaught of Lindas. Use
kicks to defeat them and don't stop until they are all dead. If
you don't have seven hearts by now, you can use this large group of
Linda to hopefully earn that last heart.
The entrance to Mission 4
is in the bottom right corner. You can go the long way by climbing
the ladders, or simply jump down off the right side to the next platform.
Climb down and enter the
door to the last mission.
Continue to Mission 4 |