The official BradyGAMES strategy guide for Double Dragon V. It contains strategies, moves for every character, codes and Game Genie codes for all three systems. The guide also features info on the cartoon, plus an early behind-the-scenes preview of the movie before it came out. The most interesting part about this guide is the following interview on pages 4 and 5:
Double Dragon V Interview
Mike Abbot, VP, Director of Software
and Music Development, Producer of Double Dragon.
Mike: That's hard to say since the game has 177. I like Jawbreaker's roars and the sound of the Shadow Master's sword slicing through the air.
Who created the concepts for the
Mike: DDV is the new generation - it's not a side-scrolling game anymore. There's no Double Dragon V for the arcade - yet.
Are there any hidden feature that gamers should look for?
Dave: A bunch. There are different codes for disabling throws and dizzies. You can disable the whole throwing system. And, you can configure your character attributes beyond the basic choices.
Do you have any strategy tips for winning the game?
Dave: Constantly jump around and don't stay still. If you don't keep moving, the computer will figure out where you are. If you keep one step ahead of it, the computer will have more trouble keeping up with you.
Dave: Don't use the same attack over and over again. Using a variety of attacks is the key to winning. Moving from a high to a low area of attack is a good way to beat the computer.
Dave: Rely on each character's secret moves. Launch your projectiles from a variety of distances. The computer will do the same thing. There are patterns to the computer's moves, but the DDV computer is very random - there's more variety than the typical fighting game.
Which character's should gamers learn first?
Dave: The easiest to learn are the Lee brothers. Their moves are similar, so if you learn one, you'll pick up the other one fairly quickly. Unlike the other characters, Billy and Jimmy's moves follow moves from traditional fighting games more.
Dave: After that, which player you want to learn comes down to your personal preference.
Who's your favorite character to play?
Dave: Bones is my favorite - he's a crack up. He's the hippest. He's got the most attitude. And, he can throw his head across the room at you.
Mike: The Shadow Master. He's the boss - he's the bad guy and he's got cool disappearing moves.
Who's the easiest character to win with?
Dave: The consensus is that Trigger Happy is the easiest to win with. He's got two long-range projectiles, a shock field, and a strong slide move. He's pretty well-rounded. He can be anywhere on the screen and still be able to attack you.
What's it like working at William's Entertainment?
Dave: At Williams, it's a lot
of fun. I walk around barefoot all day and program games. As
long as you get your projects done on time, you can play games as much as