Dan Druff wrote: I've played the original Beats of Rage and a few mods after that, and I've always been able to get away with the delayed infinite like Streets of Rage.
you have a little confusion here: Most people think that the original BOR can make Street of Rage clones... well the truth is that it CANNOT... It was NEVER a clone of Streets of Rage, because if you play SOR series, you will realize that the enemy AI, the grab/throws of the playable characters, and in overall the gameplay mechanics, are much advanced on Streets of rage games than on the original BOR.
The black point of BOR is that most mods are the same with different sprites, and for me these mods are boring. Same happens with lot of Openbor mods (there's really A LOT of very bad mods out there), but there's a lot of openbor mods with totally different play mechanics, just check Contra mod, Gijoe mod, the above mentioned Rockte Viper, Bare Knuckle Vacuum, Knight and Dragons Endless Quest... just check the youtube gameplay videos and you'll see what I mean
![Wink ;)](./images/smilies/icon_e_wink.gif)
to make Street odf rage gameplay mechanics in BOR is impossible, to make it in Openbor is hard, but possible.
MysteriousWarrior wrote:My only gripe is that the engine still can't handle more complicated platforming elements like ladders or stairs very well, if at all. I know that this may seem like a minor nitpick, but those 2 elements can greatly impact and enhance level design, and environmental play mechanics for a good beat em up.
Totally agreed with this, for me ladders and slopes are very important. It is possible, but require advanced knowledge on the engine, so far I cannot do it. But check at 2:13 or 2:14 :
http://www.youtube.com/watch?v=ZN0l7AOe6gA