Dan Druff wrote:http://wireless.ign.com/articles/115/1154925p1.html
I bought this the first day, and I'm not loving it. I actually agree with IGN about this game. As much as I wanted to like the game, I can't deal with the controls. Bad controls and cheap enemies make for a very unpleasant gaming experience. I find myself fighting the controls more than the enemies. I lose more lives falling off places than I do getting bodied. The game is not a total loss to me. If you remember my posts from the previous forum, I am a fan of credible female opponents. Even though the female enemies disappear after the fifth stage, this is the first game with not one but two female bosses. I wished Lavis could have been the perverted boss instead of Burnov, but this is direction of the new Double Dragon not taking itself as seriously as it used to. I could just be salty because I still haven't beaten the game yet.
That's indeed an issue if the controls tend to be a chore, if not downright frustrating. Playing through the new Contra "Hard Corps Uprising" I kept thinking how amazingly perfect the controls were; yet if a game has piss poor controls(ie: Cyber Shinobi for Sega Master System) than a fun experience can be null.
Truth be told I have a big problem with touchscreen controls. I hate and refuse to play ds games where using the stylus to maneuver is required. I loathe the experience of SFIV on the iphone as nice as it looks, due to the controls. Im glad at least the control overlay for DDi is in its own separate plane as to not obstruct the play field. I just hope they release DDi for the XBL or DS. Shoot, I would gladly shell out $15-$20 for a physical ds version.