Another DD fangame

The place for all the fan-made Double Dragon games.

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Play2win
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Joined: Sun Apr 08, 2012 8:36 pm

Re: Another DD fangame

Post by Play2win »

Not bad! Please keep up the good work :)
May you live hapilly forever...
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Billy Lee
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Re: Another DD fangame

Post by Billy Lee »

I can't wait to see the future developments.
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Play2win
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Re: Another DD fangame

Post by Play2win »

You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious :)
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Die_In_Fire
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Posts: 124
Joined: Mon Nov 12, 2012 3:51 am

Re: Another DD fangame

Post by Die_In_Fire »

Play2win wrote:You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious :)


in the arcade DD2 there's 2 helicopters on the first stage, one green and one pink... it looks weird without outline though...

new video!!

added Jimmy, added diving kick (super double dragon)
http://www.youtube.com/watch?v=sQzj6YCGL50

I decided to call the game "Enter the Double Dragon" :D

more news soon!!
check my WIPs (Double Dragon and Kunio-kun stuff):
http://www.youtube.com/DieInFire
てめえっ! なめんなよ!!!
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Play2win
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Joined: Sun Apr 08, 2012 8:36 pm

Re: Another DD fangame

Post by Play2win »

Simply an awe-inspiring masterpiece!
May you live hapilly forever...
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Play2win
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Posts: 284
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Re: Another DD fangame

Post by Play2win »

The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?
May you live hapilly forever...
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Billy Lee
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Joined: Tue Dec 21, 2010 2:04 pm

Re: Another DD fangame

Post by Billy Lee »

That has to be the best gameplay I have seen in a very long time. I'm glad to see your project is taking off. It really makes me wish I knew how to do stuff like that.
Die_In_Fire
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Posts: 124
Joined: Mon Nov 12, 2012 3:51 am

Re: Another DD fangame

Post by Die_In_Fire »

Play2win wrote:The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?


I agreed, I always loved to be on what with my friends called "zombie state", when you don't have energy but you can keep playing until a knockdown attack.
sadly, I cannot do this, I would have loved to achieve this on the game!!

Play2win wrote:Simply an awe-inspiring masterpiece!

Play2win wrote:The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?

thanks a lot!!
I just fixed a minor bug: Jeff's death.

now I'm trying to implement Abobo's grab n' throwing
check my WIPs (Double Dragon and Kunio-kun stuff):
http://www.youtube.com/DieInFire
てめえっ! なめんなよ!!!
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Play2win
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Posts: 284
Joined: Sun Apr 08, 2012 8:36 pm

Re: Another DD fangame

Post by Play2win »

Please keep us updated. I can't wait for the next update...
May you live hapilly forever...
Die_In_Fire
Red Belt
Posts: 124
Joined: Mon Nov 12, 2012 3:51 am

Re: Another DD fangame

Post by Die_In_Fire »

ok!! some small update on what I did today:
-fixed Jeff's death: on the video he died without falling.
-added some slight differences between the brothers, now they have different attack when enemies are in floor, have different diving kick sprite, and different idle animation when enemies are near:
Image
-Now Jeff can block, but I'm trying to remove the hitflash on that animation:
Image
-edited Willy, but still not finish. for example he doesnt kick on the nes version, but will do on my game.
Attachments
samplewilly.GIF
samplewilly.GIF (2.61 KiB) Viewed 6694 times
check my WIPs (Double Dragon and Kunio-kun stuff):
http://www.youtube.com/DieInFire
てめえっ! なめんなよ!!!
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