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Re: Another DD fangame

Posted: Tue Jun 18, 2013 7:13 pm
by Play2win
Not bad! Please keep up the good work :)

Re: Another DD fangame

Posted: Wed Jun 19, 2013 9:34 pm
by Billy Lee
I can't wait to see the future developments.

Re: Another DD fangame

Posted: Wed Jun 19, 2013 10:40 pm
by Play2win
You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious :)

Re: Another DD fangame

Posted: Fri Jun 21, 2013 10:10 am
by Die_In_Fire
Play2win wrote:You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious :)


in the arcade DD2 there's 2 helicopters on the first stage, one green and one pink... it looks weird without outline though...

new video!!

added Jimmy, added diving kick (super double dragon)
http://www.youtube.com/watch?v=sQzj6YCGL50

I decided to call the game "Enter the Double Dragon" :D

more news soon!!

Re: Another DD fangame

Posted: Fri Jun 21, 2013 2:11 pm
by Play2win
Simply an awe-inspiring masterpiece!

Re: Another DD fangame

Posted: Fri Jun 21, 2013 5:05 pm
by Play2win
The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?

Re: Another DD fangame

Posted: Fri Jun 21, 2013 9:32 pm
by Billy Lee
That has to be the best gameplay I have seen in a very long time. I'm glad to see your project is taking off. It really makes me wish I knew how to do stuff like that.

Re: Another DD fangame

Posted: Sat Jun 22, 2013 5:50 am
by Die_In_Fire
Play2win wrote:The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?


I agreed, I always loved to be on what with my friends called "zombie state", when you don't have energy but you can keep playing until a knockdown attack.
sadly, I cannot do this, I would have loved to achieve this on the game!!

Play2win wrote:Simply an awe-inspiring masterpiece!

Play2win wrote:The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?

thanks a lot!!
I just fixed a minor bug: Jeff's death.

now I'm trying to implement Abobo's grab n' throwing

Re: Another DD fangame

Posted: Sat Jun 22, 2013 6:36 am
by Play2win
Please keep us updated. I can't wait for the next update...

Re: Another DD fangame

Posted: Sat Jun 22, 2013 11:40 am
by Die_In_Fire
ok!! some small update on what I did today:
-fixed Jeff's death: on the video he died without falling.
-added some slight differences between the brothers, now they have different attack when enemies are in floor, have different diving kick sprite, and different idle animation when enemies are near:
Image
-Now Jeff can block, but I'm trying to remove the hitflash on that animation:
Image
-edited Willy, but still not finish. for example he doesnt kick on the nes version, but will do on my game.