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Double Dragon Dojo Forums • View topic - Another DD fangame

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 Post subject: Re: Another DD fangame
PostPosted: Tue Jun 18, 2013 7:13 pm 
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Joined: Sun Apr 08, 2012 8:36 pm
Posts: 284
Not bad! Please keep up the good work :)

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 Post subject: Re: Another DD fangame
PostPosted: Wed Jun 19, 2013 9:34 pm 
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I can't wait to see the future developments.


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 Post subject: Re: Another DD fangame
PostPosted: Wed Jun 19, 2013 10:40 pm 
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You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious :)

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 Post subject: Re: Another DD fangame
PostPosted: Fri Jun 21, 2013 10:10 am 
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Joined: Mon Nov 12, 2012 3:51 am
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check my WIPs (Double Dragon and Kunio-kun stuff):
http://www.youtube.com/DieInFire
てめえっ! なめんなよ!!!


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 Post subject: Re: Another DD fangame
PostPosted: Fri Jun 21, 2013 2:11 pm 
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Posts: 284
Simply an awe-inspiring masterpiece!

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 Post subject: Re: Another DD fangame
PostPosted: Fri Jun 21, 2013 5:05 pm 
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The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?

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 Post subject: Re: Another DD fangame
PostPosted: Fri Jun 21, 2013 9:32 pm 
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That has to be the best gameplay I have seen in a very long time. I'm glad to see your project is taking off. It really makes me wish I knew how to do stuff like that.


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 Post subject: Re: Another DD fangame
PostPosted: Sat Jun 22, 2013 5:50 am 
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Red Belt

Joined: Mon Nov 12, 2012 3:51 am
Posts: 124

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check my WIPs (Double Dragon and Kunio-kun stuff):
http://www.youtube.com/DieInFire
てめえっ! なめんなよ!!!


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 Post subject: Re: Another DD fangame
PostPosted: Sat Jun 22, 2013 6:36 am 
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Please keep us updated. I can't wait for the next update...

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 Post subject: Re: Another DD fangame
PostPosted: Sat Jun 22, 2013 11:40 am 
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Joined: Mon Nov 12, 2012 3:51 am
Posts: 124
ok!! some small update on what I did today:
-fixed Jeff's death: on the video he died without falling.
-added some slight differences between the brothers, now they have different attack when enemies are in floor, have different diving kick sprite, and different idle animation when enemies are near:

-Now Jeff can block, but I'm trying to remove the hitflash on that animation:

-edited Willy, but still not finish. for example he doesnt kick on the nes version, but will do on my game.


Attachments:
samplewilly.GIF
samplewilly.GIF [ 2.61 KiB | Viewed 6222 times ]

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てめえっ! なめんなよ!!!
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