Another DD fangame
Moderators: Steve Halfpenny, Jonny2x4
Re: Another DD fangame
I can't wait to see the future developments.
Re: Another DD fangame
You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious
May you live hapilly forever...
-
- Red Belt
- Posts: 124
- Joined: Mon Nov 12, 2012 3:51 am
Re: Another DD fangame
Play2win wrote:You know I was just looking at the screenshots again- lol is there a reason you made the Cobra Command helicopter hot pink? Just curious
in the arcade DD2 there's 2 helicopters on the first stage, one green and one pink... it looks weird without outline though...
new video!!
added Jimmy, added diving kick (super double dragon)
http://www.youtube.com/watch?v=sQzj6YCGL50
I decided to call the game "Enter the Double Dragon"
more news soon!!
Re: Another DD fangame
The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?
May you live hapilly forever...
Re: Another DD fangame
That has to be the best gameplay I have seen in a very long time. I'm glad to see your project is taking off. It really makes me wish I knew how to do stuff like that.
-
- Red Belt
- Posts: 124
- Joined: Mon Nov 12, 2012 3:51 am
Re: Another DD fangame
Play2win wrote:The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?
I agreed, I always loved to be on what with my friends called "zombie state", when you don't have energy but you can keep playing until a knockdown attack.
sadly, I cannot do this, I would have loved to achieve this on the game!!
Play2win wrote:Simply an awe-inspiring masterpiece!
Play2win wrote:The only thing I would consider adding- I don't know if it's possible- but Double Dragon games seem to consistently require that you knock the enemy on the ground (or they knock you) to have it count as a kill. Unlike other beatemups, repeatedly hitting an enemy with non-knockdown cheap moves cannot defeat an enemy. Do you plan to make that adjustment to your masterpiece?
thanks a lot!!
I just fixed a minor bug: Jeff's death.
now I'm trying to implement Abobo's grab n' throwing
Re: Another DD fangame
Please keep us updated. I can't wait for the next update...
May you live hapilly forever...
-
- Red Belt
- Posts: 124
- Joined: Mon Nov 12, 2012 3:51 am
Re: Another DD fangame
ok!! some small update on what I did today:
-fixed Jeff's death: on the video he died without falling.
-added some slight differences between the brothers, now they have different attack when enemies are in floor, have different diving kick sprite, and different idle animation when enemies are near:
-Now Jeff can block, but I'm trying to remove the hitflash on that animation:
-edited Willy, but still not finish. for example he doesnt kick on the nes version, but will do on my game.
-fixed Jeff's death: on the video he died without falling.
-added some slight differences between the brothers, now they have different attack when enemies are in floor, have different diving kick sprite, and different idle animation when enemies are near:
-Now Jeff can block, but I'm trying to remove the hitflash on that animation:
-edited Willy, but still not finish. for example he doesnt kick on the nes version, but will do on my game.
- Attachments
-
- samplewilly.GIF (2.61 KiB) Viewed 6735 times
Who is online
Users browsing this forum: No registered users and 30 guests