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Double Dragon Dojo Forums • View topic - Legend of the Double Dragon

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The discussion area for "the greatest martial arts series ever."
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 Post subject: Re: Legend of the Double Dragon
PostPosted: Tue Oct 25, 2011 4:28 pm 
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Purple Belt

Joined: Wed Sep 02, 2009 1:24 pm
Posts: 49
I have to admit, I am quite a bit skeptical that Bor can be modified to faithfully replicate DD gameplay.

I am wondering, how will the game handle weapons? Can enemies drop, and pick weapons up? Also, will the stages be more than just linear? Will the stages have pits, traps, ladders, etc?

I just ask because these are all things that I have never seen done with Bor, and are real DD gameplay staples. I would be beyond impressed if you could pull these things off.

As far as contacting Muneki Ebinuma, I have no idea. I question whether it would be of any real help to contact him anyway. Double Dragon is far from a profitable franchise anymore, and the most you would likely get from him would be an order to stop working on your game immediately.

Personally, I think that with the ineptitude in which the series has been handled over the last few years, it is up to creative indy developers to pull it out of the dirt.

With that said, although I am skeptical of how Bor can truly handle the complexity of DD gameplay, I am extremely impressed by what you have shown, and would like to help.

If I may be so bold to ask, I would like to offer my creative abilities on this project. Here are some quick sprites I threw together today:



These extremely rough sprites I threw in are certainly not finished, especially Willy, but it gives a small taste of what I can do. These sprites are completely done from scratch by me, pixel by pixel. I placed them in with some regular RoDD sprites for scale, and style comparison.

Not only can I do still sprites, I can animate as well, and if you are interested, I can certainly demonstrate.

The only thing I ask in return, is my name on the credits, and the chance to help create the best fan-made DD game possible.

Anyway, if you think that I may be of any help to you, please let me know, I am certainly interested.


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Tue Oct 25, 2011 8:23 pm 
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Yellow Belt

Joined: Tue Dec 07, 2010 8:21 am
Posts: 11
Man, those sprites are awesome! I would like to se more of course! No worries about putting you on the credits, I don't have problems with that whatsoever, and belive me, most of the classic DDragon gameplay is already present.

I cannot talk too much about what I have in mind, but all of those extra moves you have seen are combinatios between several buttons, so it's not a FFight clone anymore.

I really, REALLY love the series, I grew with it, so you can expect tons of hard work. I've also edited some enemies...I'm not a dedicated sprite editor, but I can get to work some stuff here and there, specially new stages. My little brother is also helping me with the game music, he's translating every single piece of DDragon music to sound like the SNES version synth, so spect to hear that as well.

You can contact me on hishou_hakurei_q@hotmail.com or the official blog www.singlungopenbor.blogspot.com for any kind of help. By the way, i'm not someone who likes to keep my work on hold until some piece of sprite/music/code is done, so, it's ok if you don't feel like helping at certain point, I'll keep working on this game 'till is done, so it's up to you :)

Thanks again!


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Wed Oct 26, 2011 8:22 am 
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Purple Belt

Joined: Wed Sep 02, 2009 1:24 pm
Posts: 49
Awesome! I've been looking for an opportunity like his for some time. I will be dropping you an email possibly as soon as tomorrow. I look forward to working with you.


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Wed Oct 26, 2011 12:42 pm 
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Moderator

Joined: Tue Sep 15, 2009 6:34 am
Posts: 180
My biggest issue with BoR was that the fact that you cannot use weapons. Completely kills it for me.


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Wed Oct 26, 2011 7:24 pm 
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Yellow Belt

Joined: Tue Dec 07, 2010 8:21 am
Posts: 11
@MysteriousWarrior ok mate can't wait for those edits :)


@Steve Halfpenny I bet your last time with OpenBOR was some time ago, or were maybe bad mods? XD

http://www.youtube.com/watch?v=BnOlPcDfBA0

This is my previous and latest OpenBOR mod back then, Return of the Double Dragon. I used somes GBA sprites combined with a few edits. I know it still has some details, but as you can see, weapons are enabled.


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Thu Oct 27, 2011 10:25 pm 
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Purple Belt

Joined: Wed Sep 02, 2009 1:24 pm
Posts: 49
@ Mr.Q®, message sent 8-)


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Sun Oct 30, 2011 2:18 am 
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Purple Belt

Joined: Mon Nov 29, 2010 5:23 am
Posts: 45
Location: Sin City
wow I missed so much in my absence. I can't wait to see this game complete, it looks so deep! :D


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Mon Nov 07, 2011 7:39 am 
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Moderator

Joined: Tue Sep 15, 2009 6:34 am
Posts: 180


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Tue Feb 14, 2012 10:06 pm 
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Purple Belt
User avatar

Joined: Tue Feb 14, 2012 9:36 pm
Posts: 35
Location: Boston, MA
I hope Mr.Q plans on redoing the airport level and have the treadmills running and the pits at the end of them open. so you can fall or either throw enemies in them that would be epic and bring the game a challenge as well as falling off the truck :D


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 Post subject: Re: Legend of the Double Dragon
PostPosted: Mon Mar 12, 2012 8:17 pm 
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Yellow Belt

Joined: Tue Dec 07, 2010 8:21 am
Posts: 11
http://youtu.be/rI8-UY8RzXA

I'll leave this here :)
Please post your thoughts on this!

My new site http://www.gx-openbor.blogspot.com


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