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Double Dragon Dojo Forums :: View topic - Double Dragon 128k - The graphics
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Double Dragon 128k - The graphics
https://doubledragon.kontek.net/forums/viewtopic.php?f=4&t=42
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Author:  Swainy [ Sat Jan 16, 2010 10:50 am ]
Post subject:  Double Dragon 128k - The graphics

A few years back I tried gathering a team together to totally re-program Double Dragon for the ZX Spectrum. However the project fizzled out after the programmer gave up. I lost the background files and this week I've decided to start work on them again.

Here is how the published ZX Spectrum version looked:



Now here are a couple of mock up screens of the graphics that I have been working on this week:



And in mono:



So what do you prefere? Mono or colour?

Author:  Steve Halfpenny [ Sun Jan 17, 2010 9:17 am ]
Post subject:  Re: Double Dragon 128k - The graphics

Ah, back are we? Where the heck have you been? ;)

You'll never let the whole Spectrum thing die will you? lol. Have you seen the latest Retro Gamer magazine in regards to Nemesis on the Speccy? Interesting that... well, I'll let you read it yourself if you haven't already.

Anyway, I prefer the colour version (just - could you have the option of switching it on and off?) and as I've said to you before, would prefer it in flick screen if it kept the speed of the arcade game. Scrolling would be nice if possible though (and not a jerky mess).

My other issue would be the font for the timer and "credit" bits.

You should upload those 128K music tracks if you still have them. They were brilliant recreations.

Keep up the good work, my friend. Get yourself back on MSN some time... :D

Author:  Swainy [ Sun Jan 17, 2010 1:42 pm ]
Post subject:  Re: Double Dragon 128k - The graphics

I'm back mate! I'm actually on msn but under a different email address... dean.swain@btconnect.com

Author:  oxe161 [ Wed Jan 20, 2010 8:50 pm ]
Post subject:  Re: Double Dragon 128k - The graphics

wow looks really good...and much more appealing to the eye

Author:  Steve Halfpenny [ Sun Jan 24, 2010 5:29 pm ]
Post subject:  Re: Double Dragon 128k - The graphics

If Swainy doesn't mind (and he doesn't have much choice since it IS another public forum ;)) you can check out some of his progress (i.e discussion with coders) of his 128k project over at http://www.worldofspectrum.org/forums/s ... post418120

Some of that talk baffles me but if you read it a few times, it kinda makes sense!

Now let's see a decent C64 port, ports for the +4, Atari 800, Vectrex, Jaguar, Dreamcast... :D

Author:  Swainy [ Sun Feb 14, 2010 7:50 am ]
Post subject:  Re: Double Dragon 128k - The graphics

To be honest mate, I'm not sure what they are on about half the time :)

Anyway, I thought I'd post some new screen shots to show everyone how it's coming along...








Author:  Steve Halfpenny [ Sun Feb 14, 2010 9:15 am ]
Post subject:  Re: Double Dragon 128k - The graphics

Without scrolling, we get a red car eh? :D

Author:  Swainy [ Sun Feb 14, 2010 10:21 am ]
Post subject:  Re: Double Dragon 128k - The graphics


Author:  Swainy [ Tue Feb 23, 2010 1:47 am ]
Post subject:  Re: Double Dragon 128k - The graphics

Just thought I'd share this animation test with you all:


Author:  Swainy [ Sun Feb 28, 2010 10:45 am ]
Post subject:  Re: Double Dragon 128k - The graphics

Well due to the rain, I've been stuck inside so I decided to start on level one looking to see if I could try and save more memory by reducing the number of different tiles used... Which I have done. I also decided to re-draw the car and change some of the layout.





So I think I've got the car looking much better and saved some space at the same time :)

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