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Double Dragon Dojo Forums • View topic - Double Dragon 128k - The graphics

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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Tue Mar 02, 2010 1:32 pm 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
One more screen shot:



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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Thu Mar 04, 2010 8:25 am 
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Moderator

Joined: Tue Sep 15, 2009 6:34 am
Posts: 180
That last shot looks great.

I think the trick is (or was) to make the game suited to the Spectrum. Some arcade conversions did this (Renegade) whilst (most) others did the opposite and tried to cram the arcade into the Speccy, usually meaning that the gameplay suffered and was sluggish (Final Fight). But that above shot is very recognisable and looks really good for the Spectrum.

Looking at it again it looks a lot like a later Spectrum game when graphic techniques were improved upon. I couldn't imagine that in 88 for some reason!


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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Thu Mar 04, 2010 9:15 am 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
Well Renegade on the Spectrum was my main inspiration this time around. I looked at how the graphics were drawn and tried my best to use that style when it came to the backgrounds.



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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Mon Mar 15, 2010 11:32 am 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
A quick animation test with colour mode switched on:



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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Sat Mar 27, 2010 9:13 am 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
Well just a quick update. Craig is busy with other things so it's looking like I'm going to have to take over on the sprite duties.



Doesn't look like I'll be getting much done today. My daughter is getting fed up with daddy spending too much time on the computer. However, the programmer reckons that we might have some playable code by the end of the weekend. Although hardly any sprites have been drawn yet :)


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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Tue Mar 30, 2010 1:02 pm 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
Starting work on other animation now:



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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Sun Apr 04, 2010 9:04 am 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83


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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Mon Apr 05, 2010 2:29 pm 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
http://www.youtube.com/watch?v=Yfn1n2DJHxE


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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Tue Apr 06, 2010 5:10 pm 
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Joined: Tue Sep 15, 2009 6:34 am
Posts: 180
Said it before and I'll say it again, that recreation of the main theme sounds amazing. Probably better than any recreation on the Spectrum.


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 Post subject: Re: Double Dragon 128k - The graphics
PostPosted: Tue Apr 06, 2010 11:58 pm 
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Brown Belt

Joined: Sat Jan 16, 2010 10:36 am
Posts: 83
It will be interesting to see how Matt handles the music from Missions 2 & 3.


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