Double Dragon 128k - The graphics

The place for all the fan-made Double Dragon games.

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Swainy
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Double Dragon 128k - The graphics

Post by Swainy »

A few years back I tried gathering a team together to totally re-program Double Dragon for the ZX Spectrum. However the project fizzled out after the programmer gave up. I lost the background files and this week I've decided to start work on them again.

Here is how the published ZX Spectrum version looked:

Image

Now here are a couple of mock up screens of the graphics that I have been working on this week:

Image

And in mono:

Image

So what do you prefere? Mono or colour?
Steve Halfpenny
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Re: Double Dragon 128k - The graphics

Post by Steve Halfpenny »

Ah, back are we? Where the heck have you been? ;)

You'll never let the whole Spectrum thing die will you? lol. Have you seen the latest Retro Gamer magazine in regards to Nemesis on the Speccy? Interesting that... well, I'll let you read it yourself if you haven't already.

Anyway, I prefer the colour version (just - could you have the option of switching it on and off?) and as I've said to you before, would prefer it in flick screen if it kept the speed of the arcade game. Scrolling would be nice if possible though (and not a jerky mess).

My other issue would be the font for the timer and "credit" bits.

You should upload those 128K music tracks if you still have them. They were brilliant recreations.

Keep up the good work, my friend. Get yourself back on MSN some time... :D
Swainy
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Re: Double Dragon 128k - The graphics

Post by Swainy »

I'm back mate! I'm actually on msn but under a different email address... dean.swain@btconnect.com
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oxe161
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Re: Double Dragon 128k - The graphics

Post by oxe161 »

wow looks really good...and much more appealing to the eye
"If the illusion spreads, the evil will live again. but if two dragons soar through the sky, an angel will fall to the Earth
Steve Halfpenny
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Re: Double Dragon 128k - The graphics

Post by Steve Halfpenny »

If Swainy doesn't mind (and he doesn't have much choice since it IS another public forum ;)) you can check out some of his progress (i.e discussion with coders) of his 128k project over at http://www.worldofspectrum.org/forums/s ... post418120

Some of that talk baffles me but if you read it a few times, it kinda makes sense!

Now let's see a decent C64 port, ports for the +4, Atari 800, Vectrex, Jaguar, Dreamcast... :D
Swainy
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Re: Double Dragon 128k - The graphics

Post by Swainy »

To be honest mate, I'm not sure what they are on about half the time :)

Anyway, I thought I'd post some new screen shots to show everyone how it's coming along...

Image

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Image

Image
Steve Halfpenny
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Re: Double Dragon 128k - The graphics

Post by Steve Halfpenny »

Without scrolling, we get a red car eh? :D
Swainy
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Re: Double Dragon 128k - The graphics

Post by Swainy »

Steve Halfpenny wrote:Without scrolling, we get a red car eh? :D


About time eh mate? lol
Swainy
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Re: Double Dragon 128k - The graphics

Post by Swainy »

Just thought I'd share this animation test with you all:

Image
Swainy
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Re: Double Dragon 128k - The graphics

Post by Swainy »

Well due to the rain, I've been stuck inside so I decided to start on level one looking to see if I could try and save more memory by reducing the number of different tiles used... Which I have done. I also decided to re-draw the car and change some of the layout.

Image

Image

So I think I've got the car looking much better and saved some space at the same time :)
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