You had a lot of good ideas. I would like to see DD Advance in a more 3D version. The elements such as ladders conveyer belts and chain length fences should be a part of the game and you should be able to use it against your enemies as well as your enemies using it against you. As far as cut scenes, I would prefer the full cinematic scene for the game. As far as counters, they need to be an essential part of the game to add more depth. They should have a series of counters depending on the situation and there should also be team moves not only for the Double Dragons, but for the villains as well. The Ong-Bak clip is a perfect example. Linda could grab one of the dragons by the neck with her whip, hoist him over a ledge to prop them up, and Abobo could charge at them and send them crashing through the floor or a wall. Each enemy should have some individual special traits as well as unique team techniques. Also, I like for every fighter to have some kind of skill level. Like you said, if Chin is the most skilled, then his warriors should be weaker. As far as Willy’s hideout, I think in a 3D game, it would be a nice option to either go through the front door or find a secret way in. I’m definitely a fan of the weapon option. I feel they should have a specialty as far as using certain weapons. Like if Billy uses nunchucks, he should have additional special moves that he can utilize that Jimmy doesn’t have, but if Jimmy uses a staff, he should have some additional moves that Billy won’t have. Also, I agree with having different clothing options. Depending on you’re the area you are in, you should have the option to buy additional outfits. As far as versus, I like it for big one on one and two on two battles, I feel that would work out well. Maybe an additional mode for it would be an awesome idea too.
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