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Final Fight Double Impact - Initial thoughts / brief review

Posted: Sat Apr 24, 2010 6:43 pm
by Steve Halfpenny
As some of you know, Final Fight was recently released on XBox Live and the Playstation Network. Despite already owning the emulated arcade version on Capcom's collection comp for the PS2 and the somewhat revamped Final Fight One for the GBA, I was very excited about its arrival on a new machine, particullarly after seeing the tweaks made to other arcade downloads like R-Type 1 and 2 last year; most notably the graphical filter options. It may sounds complete hatstand to rave about but the presentation alone makes this a worthwhile purchase imo.

The Good
* I'd forgotten how fun Final Fight was thanks to the simplified control method and it's so easy to pick up and lose yourself in it. Plus, you get the real deal. Final Fight - the arcade version. Beautifully emulated. No slowdown, loads of enemies on screen at once; just the classic 2 player beat em up all the characters (Guy and the once censored-on-the-SNES/GBA female / transexual enemies), the way I played it 20 years ago. Cept now I can play it online too!
* The presentation is superb. Again, this may sound daft but it really makes a difference - options to play the game with different filters inc. full screen, custom, original aspect ratio or a great mode where you could be playing it on an actual arcade monitor and if you like, you can even add the bezel!
* The remixed soundtrack is much like the one found in the Mega CD version and for the most part, I found it to be even better than the soundtrack in the original game. But, if you're feeling nostalgic, you can switch this off and play the originals!

The Bad
* I'd forgotten how linear Final Fight was. Left to right, no real obsticles apart from the nonsensical fire stage, can get dull quickly, end of stage enemies aren't really interesting apart from the first guy that whistles his mates... needs more variety now. I know at the time it was very revolutionary what with the massive characters, non stop action and amount of throwaway enemies that flood the screen but I do miss the interaction of backgrounds like in DD or even the diagonal movement of say TMNT. Final Fight 4, Capcom?
* The new bonus challenges add a bit to the game (complete the game with the same character throughout for example and you unlock artwork) but really, how many times are you going to want to complete this?
* 800 points is a bit much considering similar games (like Streets of Rage) are only 400. It'll be interesting to see how much the next release of DD is.

Overall
* Well, all fans of this and general beat em up fanatics should buy it. There is a love and effort put into preserving this game that we haven't had enough of with these rereleases on new consoles but it seems to be happening more often now. I haven't even mentioned the fact that you also get Magic Sword too and whilst I can't see many people picking this up for that, it is an interesting enough title to almost justify the price tag. Well, almost. Here's hoping that developers, Proper Games get the blessing to mess around with more classic titles.

Recommended.

Re: Final Fight Double Impact - Initial thoughts / brief rev

Posted: Fri Mar 04, 2011 12:52 am
by DinLee
odd, I pay 800 points for games like sor on wii vc... I feel ripped off. FFFUUUUUUU

well anyway my thoughts on this game are about the same as yours though I respectfully disagree about the soundtrack. IMO this is the worst revisions of the sound track I've ever heard (though I wasn't fond of the snes version either, it was ok) and trust me there's a lot of revisions, CD, the SFA alpha remixes, streetwise remixes, SSF4 remixes and these are all official ones. They could've done much better than they did here compared to those, some tracks feel blurred, unfitting and in some cases.. lazy the only track I can truly say I enjoyed was the ending theme, that was beautiful imo.

Other than that I think it's worth the full 800 after all it does comes with another game. (should've been another famous beat 'em up, capcom has plenty come on!) The emulation looks great I actually like the extra filter options and extra achievements but I'm more the guy who can't get enough of Final Fight lol. I do however wish the game came on a disc or better yet I wish capcom would release a full collection (if viable) of all of their arcade beat 'em ups. I would die if that happened.

sorry if I'm reviving old topics I just see these as topics I can contribute to. :)

Re: Final Fight Double Impact - Initial thoughts / brief review

Posted: Thu Mar 24, 2022 3:14 pm
by wildebeast

Re: Final Fight Double Impact - Initial thoughts / brief review

Posted: Fri Apr 01, 2022 7:06 pm
by wildebeast
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-

Posted: Tue May 31, 2022 5:51 pm
by Davidsomma
Looking over the end times for Enemy of the state, I am not a fan. The options are:
1PM - during work hours. Not a good option.
6PM - just after work and during dinnertime. Not much time to grind there.
11PM - after my bedtime.
4AM - middle of the night. Nuff said.
8AM - just when I start working.

No good options there, though some are worse than others.

Re: Final Fight Double Impact - Initial thoughts / brief review

Posted: Tue Jul 05, 2022 5:47 pm
by wildebeast

Re: Final Fight Double Impact - Initial thoughts / brief review

Posted: Mon Aug 01, 2022 1:41 pm
by wildebeast
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Re: Final Fight Double Impact - Initial thoughts / brief review

Posted: Sun Oct 16, 2022 7:32 pm
by wildebeast
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