Double Dragon for Zeebo (new game released in Brazil)

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Jonny2x4
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Double Dragon for Zeebo (new game released in Brazil)

Post by Jonny2x4 »

A few months ago, they released a new Double Dragon game for the Zeebo, which is a budget-priced game console released in Brazil that plays downloadable games. Most of the titles released for it are just ports of cellphone games, but the console at least powerful enough to play a somewhat downgraded version of Resident Evil 4.

However, the Double Dragon game released for it, while somewhat based on Double Dragon Advance, is entirely new. And its an official game too, with Million's name appearing on the copyrights. The actual developers are Brizo Interactive, which is apparently a cellphone game developer.

Here's a link to a Youtube clip.
http://www.youtube.com/watch?v=lUJhCTVJ ... re=related

The official Zeebo page of the game.
http://www.zeebo.com.br/conteudos/jogos ... /info.html

Another Youtube clip, this time of a trailer-style video showing co-op.
http://www.youtube.com/watch?v=Ezq9w06ZmJQ
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by Eddie MountainGoat »

I like what I see!

It looks kinda difficult, particularly when you’re paralysed (for too long, in my opinion), after being hit. On the other extreme, the whip seems to make you nigh-on unstoppable, Indiana Jones-style (kinda funny, given that it used to be pretty much useless).

Notable points:
- Abobo now has a new Captain Commando-like super move (the floor-cracking ground punch), and the ability to block. The definitive Big Bad Boss just got even badder! Also, it seems that Brizo has gone after the NES version, and made Abobo the bald sprite, rather than the mohawked one.
- It’s pretty cool that there are now three generic thugs, rather than just the two. There’s the white, blonde guy (I’ll assume he’s Williams), the black, bald guy (Roper – or is it Gibson?), and some new, pink-haired punk, in a white skivvy and sunglasses.
- On the downside, the fact that these guys can punch through walls does take some of the oomph out of what was once Bolo’s classy entry.
- Also nice to see familiar faces Linda, Burnov and Steve, as well as a re-done (and older looking) Willy.

Another couple of vids of this game worth checking out are KaduZeebo’s “Double Dragon personagens extras” parts one and two, at http://www.youtube.com/watch?v=U3N3j-30 ... re=related and http://www.youtube.com/watch?v=FHK5G-Bm ... re=related .

The camera is a little tilted, but it’s well worth it. It seems that the enemy characters are unlockable and playable (Heck Yeah!), and Kadu Zeebo demonstrates them all, on the opening segment of stage 1. When a villain is being used, the enemies where they would usually appear are palette-swapped.

I figured I’d give my own opinions on them (and add new names, where necessary). SO, in order of usage, they are:

Billy, Jimmy, Williams (?);

Afrobo (took that name from Dojo Master’s review of DD Advance. He’s a new mid-boss that kinda resembles Andore from Final Fight);

Abobo (Let me say that again: YOU CAN USE ABOBO!! YEAH!! This was an idea that was unfortunately scrapped from DD Advance, but at least it’s here. Also, you can use his new ground punch, and block! YEAH!);

Roper (?);

Steve (more resembles his DDA-Matrix incarnation, than the original Super DD look. Has some pretty cool kicks, and his lethal-combo-to-tie-adjust from DDA, which you can also use. YEAH!);

Wyatt (the new, pink-haired punk. I named him after W.Riot, the pink-mohawked thug from the Combatribes (stage 4). He’s quite slow and appears pretty useless, but given that he’s a generic thug, would you really expect more?);

Bolo (The mohawked Abobo. Another mid-boss, not really used for very long. He’s slow, but seems quite powerful. Not half as cool as Abobo, though, and no special moves.);

Burnov (very slow, but has a new E.Honda-like hundred-hand-punch-to-elbow-charge move, which I’ve never seen before. Looks dangerous! The elbow charge can also be used by itself, like the Double Dragons’ flying knee.);

Afroper (the sprite variations begin. This guy looks like Roper, with an Afro and a skivvy. Nothing special, nothing expected.);

Rove (Steve, with Roper’s head, and his suit re-paletted red. Has a lethal roundhouse kick which I’m sure Steve can also use, but I didn’t see it demonstrated with him.);

Dave (Dark haired Steve. Also has a shorter haircut, and a re-paletted suit);

McGuire (Doesn’t really resemble McGuire, but it’s the closest thing I could find. The new boss of mission 3, he’s a big, fat guy in 80s streetwear. He’s surprisingly acrobatic, and seems to have the largest number of moves, with a cartwheel manoeuvre, a multi-kick attack, a targeted dive-flying kick, and a rolling attack [along the ground, unlike the original McGuire’s].which can also be used to launch a sliding sweep. A welcome new addition to the series in my opinion, and should be tough to defeat.);

Rei (The new boss of mission 4. A gothic, anime chick with silver hair, who always has her sword [Katana? Saber? I’m not sure]. Can visibly charge up her Ki, leading to an attack where she sprouts angel wings. Also has a three-slash-combo and a charging slash. Sounds cool, but in practice she didn’t look so good. Her standing slash attack looks pretty useless, and charging Ki leaves her vulnerable and takes too much time);

Ninja (looks like the sword-wielding ninja from Bad Dudes vs Dragon Ninja, without the sword. Can throw a seemingly infinite number of shurikens, and has a smoke-bomb style teleport. Has very weird walking sprites, like he’s trying to meditate and jump at the same time. Interestingly, he wears a Rising Sun headband, like Roper’s in Super DD);

Ninja (exactly like the other Ninja, only wearing red);

Linda (oddly, starts unarmed, without her trademark whip. For some reason, her hair is now blue.);

Oni (The new boss of mission 5. Dresses like the original Roper [open vest, etc], but has an Oni mask, long hair and a weapon that looks like a leg of lamb! Has a move where he smashes the ground [and anyone in his way], causing debris to fall from above.);

Big Boss Willy (yes, you can use the gun).

All in all, a colourful cast with some nice new additions. The only criticisms I have are relatively minor:

1. Williams and Roper use the same sprite, just palette- and head-swapped. They originally had different bodies.
2. Jeff is absent. While he was originally a head-swapped Double Dragon, he’s often just a palette swap. In my opinion, there is therefore no good reason to keep him out of ANY DD game – except perhaps the NES version, where the end boss was a palette-swap of the player, so having another, similar villain would lessen that impact.
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Riki Kunio
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by Riki Kunio »

That game looks good, hopefully it will make it here sometime by way of Xbox Live, WiiWare, or a portable system.
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by DojoMaster »

I wouldn't mind a Double Dragon Advance 2. We never got one of those. A fully completed Super Double Dragon would be nice too.

Or just a new game altogether.
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by Afro-Shroom »

DojoMaster wrote:I wouldn't mind a Double Dragon Advance 2. We never got one of those. A fully completed Super Double Dragon would be nice too.

Or just a new game altogether.


Neither would I. It would be nice to see something like that in the future one day.
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by Steve Halfpenny »

I was expecting the worst but animation looks great. Love the constant motion and the models kinda remind me of the later Fire Pro Wrestling games. Proof that 2D still has what it takes.
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Eddie MountainGoat
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by Eddie MountainGoat »

DojoMaster wrote:I wouldn't mind a Double Dragon Advance 2. We never got one of those. A fully completed Super Double Dragon would be nice too.

Or just a new game altogether.


Agreed.

In the meantime, for those of us that live in countries where the Zeebo is not sold (eg. me!), zeebodav has posted videos of kBessa’a entire runthrough, on youtube.

Mission 1 (City Slum) – http://www.youtube.com/watch?v=1M-Oespu ... re=channel
Mission 2 (Industrial Area) – http://www.youtube.com/watch?v=6HJQ2OsK ... re=channel
Mission 3 (A new, Broken Bridge stage, with new music, and a new boss) – http://www.youtube.com/watch?v=g1LtWGOq ... re=channel
Mission 4 (A new, Rundown Building stage. New music [not so good, though], new boss) – http://www.youtube.com/watch?v=9InR152f ... re=channel
Mission 5 (A new, Dojo stage. Has some similarity to the Japanese Stage in NES DD3, recycles mission 4’s lousy music, new boss)
Part 1 – http://www.youtube.com/watch?v=9InR152f ... re=channel
Part 2 – http://www.youtube.com/watch?v=a3w0TrIJ ... re=channel
Mission 6 (Enemy’s base) – http://www.youtube.com/watch?v=gE39pkXn ... re=channel
Ending – http://www.youtube.com/watch?v=gl4PAgQx ... re=related
(for those that don’t understand (eg. me!), after the kiss, the credits start rolling at 1:14, but if those don’t interest you (like me!), there’s a nice new finale pic at 1:52, which wasn’t even in DDA)
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by Shadow Master »

This is just mindblowing; I've always wanted to play as Big Boss Willy. His gun looks pretty unstoppable (unless you're the Lee Brothers, of course).

Anyone know of a FUNCTIONING zeebo emulator in existence?
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by oxe161 »

seeing as ur new, i wouldn't bump into old topics like this since it opens up dead discussions, just a regular rule for forums
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Re: Double Dragon for Zeebo (new game released in Brazil)

Post by mechapop »

oxe161 wrote:seeing as ur new, i wouldn't bump into old topics like this since it opens up dead discussions, just a regular rule for forums


Well I for one just found out about this, and it's interesting to see that Million produced a new game. I notice, like DDA and DDEx(mobile phone), there's this stylish new look Million/Atlus is going for.
I dig it, and I'm surprised they didnt release this(albeit retweaked) on the DS or DSware as "Double Dragon 5", since making sequels to older series is all the rage(Contra 4, NES Bionic Commando sequel/remakes, Commando 3 on Xbox Live, etc)
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